
Graphics & Design • Posted 1 month ago
Three playable characters, 32x32 pixel art, each needing idle, run, jump, fall, attack and hit states. Style reference is Celeste and Dead Cells — readable silhouettes, limited palette, animation that reads clearly at speed rather than at rest. We will share our existing tileset so the characters sit in the world properly. Deliverables as Aseprite files plus exported sheets with a JSON atlas. If you have shipped sprite work in an actual game, lead with that.