
Music & Audio • Posted 1 month ago
Six looping tracks — one per biome — plus a menu theme and roughly 40 sound effects. The music needs to loop without a seam and sit under gameplay for long stretches without becoming irritating, which is a different skill from writing a good three-minute piece. We use FMOD, so stems and implementation guidance rather than flat exports. Reference points: Hollow Knight for mood, Shovel Knight for the melodic side. Please send game audio you have shipped, with the game named.