
Programming & Tech • Posted 2 months ago
Our game runs at 60fps on a flagship and stutters badly on the ₹15,000 Android phones most of our players actually own. We want profiling on real mid-range devices, then the fixes: draw calls, GC pressure, texture memory, whatever the profiler actually says rather than what we assume. We have a device lab of five phones we can ship to you. Hourly, because we want you to stop when the returns flatten rather than pad a fixed scope.